Game artificial intelligence

Results: 615



#Item
491Artificial intelligence / Game artificial intelligence / Applied mathematics / Operations research / A* search algorithm / Heuristic function / Mathematical optimization / Consistent heuristic / Heuristic / Heuristics / Search algorithms / Mathematics

ARA*: Formal Analysis Maxim Likhachev, Geoff Gordon, Sebastian Thrun July 2003 CMU-CS[removed]

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Source URL: www.cs.cmu.edu

Language: English - Date: 2003-07-23 14:03:27
492Artificial intelligence / Outcome / Pareto efficiency / Nash equilibrium / Mathematical optimization / Agent-based model / Welfare economics / Reinforcement learning / Subgame / Game theory / Problem solving / Science

Agendas for Multi-Agent Learning Geoffrey J. Gordon December 2006 CMU-ML[removed]School of Computer Science Carnegie Mellon University

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Source URL: www.cs.cmu.edu

Language: English - Date: 2006-12-20 14:23:06
493Robot / Mobile robot / Index of robotics articles / Humanoid robot / Theoretical computer science / Pursuit-evasion / game theory

PARALLEL STOCHASTIC HILLCLIMBING WITH SMALL TEAMS Brian P. Gerkey, Sebastian Thrun Artificial Intelligence Lab Stanford University Stanford, CA 94305, USA [removed], [removed]

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Source URL: www.cs.cmu.edu

Language: English - Date: 2004-11-13 12:29:17
494Knowledge / Academia / Artificial intelligence / Year of birth missing / Multi-agent systems / Reinforcement learning / Agent-based model / Nash equilibrium / Carnegie Mellon School of Computer Science / Science / Game theory / Formal sciences

Multiagent Learning in the Presence of Agents with Limitations Michael Bowling May 14, 2003 CMU-CS[removed]

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Source URL: reports-archive.adm.cs.cmu.edu

Language: English - Date: 2003-07-21 09:06:25
495Stochastic control / Bayesian statistics / Artificial intelligence / Partially observable Markov decision process / Bayesian game / Action selection / Reinforcement learning / Markov decision process / Decision theory / Statistics / Dynamic programming / Markov processes

Approximate Solutions For Partially Observable Stochastic Games with Common Payoffs Rosemary Emery-Montemerlo, Geoff Gordon, Jeff Schneider School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213

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Source URL: www.cs.cmu.edu

Language: English - Date: 2004-06-25 15:30:50
496Game artificial intelligence / Search algorithms / Computer Go / Heuristic function / Minimax / Go / Game tree / Heuristic / Algorithm / Mathematics / Applied mathematics / Graph theory

Pachi: State of the Art Open Source Go Program Petr Baudiˇs1? and Jean-loup Gailly2 1 Faculty of Mathematics and Physics, Charles University Prague ([removed])

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Source URL: pasky.or.cz

Language: English - Date: 2011-12-12 09:27:12
497Game artificial intelligence / Search algorithms / Stochastic optimization / Monte Carlo method / Probabilistic complexity theory / Minimax / Microsoft Certified Professional / Simulation / Multi-armed bandit / Mathematics / Applied mathematics / Statistics

Information Sharing Current Concepts Information Sharing in MCTS UEC 7th Symposium 2013

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Source URL: pasky.or.cz

Language: English - Date: 2013-03-19 08:56:45
498Video game development / Computational neuroscience / Open problems / Calculus / Video game bot / Algorithm / Artificial intelligence / Function / Principles and Standards for School Mathematics / Mathematics / Science / Knowledge

An artificial intelligence experiment in college math education Oliver Knill, Johnny Carlsson, Andrew Chi and Mark Lezama[removed], latest edit: [removed]Abstract To gain more insight into the process of teaching and

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Source URL: www.math.harvard.edu

Language: English - Date: 2006-02-22 23:16:14
499Artificial intelligence / Computing / User interface techniques / Internet culture / Computer animation / Embodied agent / Virtual world / Kinect / Avatar / Virtual reality / Human–computer interaction / Digital media

GATE - Game Research for Training and Entertainment | July[removed]Game research for training and entertainment The GATE research theme Virtual Characters deals with the

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Source URL: gate.gameresearch.nl

Language: English - Date: 2013-11-25 03:27:51
500Serious game / Middleware / Ambient intelligence / Game / Simulation / Human behavior / Systems science / Science / Multi-agent systems / Artificial intelligence / Intelligent agent / VSTEP

GATE - Game Research for Training and Entertainment | August[removed]Game research for training and entertainment

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Source URL: gate.gameresearch.nl

Language: English - Date: 2013-11-25 03:27:51
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